PHY MAKE FIRE EMITTER

Makes a new fire emitter.

  Syntax
PHY MAKE FIRE EMITTER ID, maximum, x#, y#, z#
  Parameters
ID
Integer
identification number of the emitter object, this is shared with those of Basic 3D
maximum
Integer
maximum number of particles to be used by the emitter, higher particle counts will slow the simulation down, ideally keep this number at 500 or less when using software, the PhysX PPU can easily handle larger amounts such as 2000
x#
Float
position of emitter on the X axis
y#
Float
position of emitter on the Y axis
z#
Float
position of emitter on the Z axis

  Returns

  Description

The fire emitter is bascially a standard emitter but with some properties pre set in order to create a collection of particles that act like fire. The emitter is set to create small particles that grow quickly to much larger ones, it also shoots the particles up into a plume.

  Example Code
No example code is provided for this command